Master Game Technology

Do you want to take your skills further, know more about research and immerse yourself in a relevant topic concerning the development of games? Then choose the Master Game Technology!

Working on practical solutions

Why choose BUas?

  • The programme has been developed in collaboration with the international game industry 
  • International team of lecturers and professionals from across the field of game development 
  • Year-long graduation, self-directed learning, and individual coaching 

BUas Quiz

Within five minutes you will find out if our small-scale study environment is the right fit for you!


Take the quiz

Study overview

Industry partners asked us to train master’s students with high-level skills at researching, testing, and resolving contemporary issues related to the content, creation, and culture of video games. The gap between academic and applied knowledge offers great opportunities for those able to review academic literature to look for findings that could be applied to create practical applications.

This course is a great opportunity for anyone who wants to gain the very sought-after research skills that the industry is focusing on more and more, while becoming an expert in their chosen field, whether that be art, design, or programming. 

Focus

The Master Game Technology focuses on facilitating your growth in research and development with support from industry partners and expert lecturers from the game industry. Training in research methods allows you to develop deep insights into your chosen area of game development.

Craftsmanship

Staff of the Master Game Technology consists of industry veterans, trained at master’s or PhD level. This ensures a practical focus, realistic assignments, a large international industry network, and knowledge that is directly applicable to modern game development, along with supervisors that understand academic rigour.
 

Guest lectures

Throughout the course, you will be able to attend guest lectures from a variety of experts covering current and future research practices in game studios and academia. This ensures exposure to up-to-date knowledge. It also gives the opportunity to increase your professional network before you enter the industry.

Research areas

Applicants can enter the programme with their own research proposal that describes the research area they want to work in and their current skills and experience in that field. Research areas our programme shows strong expertise in include: procedural content generation, deep learning, animation, graphics, rendering, development and production pipelines, enhanced board games, player experience and data.

The programme is structured in four blocks, each consisting of ten weeks. At the end of every block you present your work and progress is evaluated. The work involves both a research thesis and the practical development of artefacts which allow you to gather data and prove the application of your research.

Year-long graduation

You will spend the year on a topic based on your own proposal. We will assist you in finding a research question that allows you to explore that topic in depth, and all of your assessments are related to that research and work delivered.

Research and development

We offer courses on a variety of fundamental research and development topics. You follow courses covering general research methodologies, game-related research, and also presentation skills and thesis writing. The curriculum has set sessions for critique, discussions and debates in which students present their project progress and examine each other’s’ decisions and approaches.

Self-directed learning

We want you to take ownership and responsibility of your own learning. We strongly promote innovation, possibly in new or unfamiliar environments, and often with an actual product or set of prototypes and a proof of concept in mind.

Individual supervision

You will be assigned an individual supervisor with a connection to your field of research. Further support is available through access to researchers and specialists in any relevant area of game development.

Industry involvement

We put a strong focus on collaborating with the industry. The industry is involved with reviewing your research proposals, which can lead to the assignment of an industry supervisor. During the year, the industry is invited to presentations and poster sessions creating valuable moments for feedback.

 

The Master Game Technology is a one-year, full-time programme. The total study load is 60 ECTS credits. To give you an idea: 1 ECTS credit equals 28 study hours.

We offer you a small-scale study environment as the number of students involved in the master's programme are limited. For questions on the content of the programme, lecturers can be easily reached. In addition, the programme coordinator is available to help with day-to-day issues. If you wish to discuss personal problems that may be affecting your life as a student, you can contact the student counsellor.

 

Admission

Diede Apers - Rendering Engineer at  EA DICE

Your career

After your graduation you will be prepared for future positions such as a specialist in art, programming, or design and roles in R&D. These positions are not entry-level jobs, and a couple of years of work experience within the game industry is essential. This master’s programme offers you the possibility to achieve these positions more rapidly by providing you with thorough research skills and strong communication skills.

After your graduation you are entitled to the degree of Master of Science.

(left: Diede Apers - Rendering Engineer at  EA DICE)