Master Game Technology
Are you naturally curious, do you want to take your skills further, know more about research, and immerse yourself a full year in a relevant topic concerning the content, creation, and culture of digital games? If so, then choose the Master Game Technology programme after completing your bachelor’s.
After your master
The Master Game Technology prepares you for future positions such as a specialist in art, programming or design. These positions are no entry-level jobs. A couple of years of work experience within the game industry is essential. This master’s programme offers you the possibility to grow through this positions by providing them with academic and applied knowledge.
Many of the challenges in game development consist of new problems, for which ready-made solutions are unavailable. The game industry greatly benefits from knowledge in academia. The gap between scientific and applied knowledge offers great opportunities for those able to tap the source of scientific literature and to apply this in a practical product.
The Master Game Technology focuses on facilitating your growth in research and development with support from industry partners and expert lecturers from the game industry. Training in research methods allows you to develop deep insight into your chosen area of game development - either Programming or Visual Art.
Staff of our Master Game Technology consists of industry veterans, trained at master’s or PhD level. This provides a practical focus, realistic assignments, a broad industry network and knowledge that is directly applicable to modern game development.
Throughout the course, you will be able to attend guest lectures from a variety of experts from industry and academia. This ensures exposure to up-to-date knowledge, and insights from a broad range of experienced practitioners.
The programme is structured in four terms, each consisting of ten weeks. At the end of every term you present your work and progress is evaluated. It is possible to complete your graduation phase in the industry.
Research and development
Until the final term you follow research courses covering general research methodologies, game related research, but also presentation skills and thesis writing. These courses are concluded by assignments.
Throughout the programme you are able to participate in expert groups and attend various master’s classes by lecturers and industry professionals on specific themes and topics on a ‘want to know’ base. Topics may include: procedural arts, production tools, usability, technical art, image synthesis and character design.
Individual or multidisciplinary projects
During your studies, you work on your own individual or multidisciplinary projects. At the end of every term you present your work and progress will be evaluated.
Supervision on an individual basis
You will be supervised by an individual lecturer. Student and supervisor have regular work sessions. Supervisors take on the role as ‘facilitators or mentors’ of learning. Besides, representatives from the industry will be involved on a regular basis to provide feedback.
Final project and graduation
At the end of the programme, you will have completed one or more focused projects with opportunities for industry feedback and evaluation. You will have done this either individually or in a small multidisciplinary team. The final work is presented in a master’s thesis.
The Master Game Technology is a one-year, full-time programme. The total study load is 60 ECTS. To give you an idea: 1 ECTS = approximately 28 hours a week.
We offer you a small-scale study environment as the number of students involved in the master are limited. For questions on the content of the programme, lecturers can be easily reached. Besides, the Programme Coordinator is available to help with day-to-day issues. If you wish to discuss personal problems that may be affecting your life as a student, you can turn to the student counsellor.