Danny Flu, first year student
Concept art for Child of Lothian
Zsófia Danková, third year student
Project work for Child of Lothian
Hanne Hammarstrøm, third year student
Thomas Franken, third year student
Mathijs Kapteijn, third year student
Máté Válent, second year student
Malte Langheim, fourth year student
Why study games at BUas?
- Small-scale education in an informal learning community
- Lecturers from the international industry with years of experience in the game industry
- Start creating and launching games, while building a portfolio from day 1 until graduation
- Partnerships with Sony, Epic Games and SideFX
The right choice?
Do you want to know if Creative Media and Game Technologies is the right choice for you?
Within five minutes you will find out if this bachelor's programme is the right fit for you!
In our learning community you will be trained in creative, technological, and commercial skills. Game careers require you to have both a broad knowledge of game development and deep skills in your chosen area of expertise, such as 3D visual arts, high-end video game development, animation, audio, gameplay, level design, production, or programming.
In our education we apply role-based learning. This is a teaching method in which students gain knowledge and skills in their chosen roles by investigating and responding to a complex issue over an extended period of time. The focus is on facilitating students to become self-driven learners who are able to analyse a problem and use all the resources around them to find solutions.
During your studies, you will work on various game development projects in a simulation studio. Most of your time will be spent working on projects either individually or in groups and attending workshops.
- Year 1
The first year consists of four blocks. The first three cover fundamental skills that build towards tightly defined projects to enhance your knowledge, all supported by lectures and seminars. The fourth block continues this, while you also work in cross-disciplinary teams to develop a game, practising your skills in a real project and learning how to work in a small development team.
- Year 2
Year 2 consists of four blocks. You spend two blocks further developing your advanced skills in your chosen role. In the other two blocks, you work in small multidisciplinary teams building game projects, supported by lectures and seminars. You also have the possibility to go on exchange for one semester
- Year 3
This year you specialise in your chosen role either working in a multidisciplinary team on a year-long game project or in a smaller specialist team supporting the game project. You also have the possibility to go on exchange for one semester.
- Year 4
In the graduation year you work on two projects that may include:
- completing a portfolio project individually or in a group (always assessed individually);
- working at a company (with a project deliverable);
- developing a business plan and designing a product (to start your own company, supported by our entrepreneurship start-up specialists);
- taking part in a one-semester exchange programme at one of our partner universities.
Or combine the two projects and work on a year-long project, or go on a year-long internship.
We also encourage our students to go abroad during their studies. In year 4, students participate in projects at companies around the world.
BUas offers its own pre-master's programme Strategic Business Management and Marketing (SBM). If your academic results are good, you will be offered the opportunity of attending this pre-master’s programme in your fourth year. Successful completion of this track will give you direct access, after Breda University of Applied Sciences, to various Master of Science programmes in business-related studies in management and marketing at several partner universities. A few examples are the universities of Maastricht, Amsterdam and Rotterdam. In this way, it will be possible for you to earn an academic master's degree within five years' time or, after having completed an accelerated three-year track, even within four years' time.
After your fourth year, you can also opt for a pre-master’s programme of a Dutch research university to gain direct access to their master’s programmes.
- Study load
Games is a varied, challenging programme:
- You will be working in teams for many hours per week – it is definitely a full-time course of study;
- You will be backed up by industry knowledge and theory;
- You will build a portfolio, and then step straight into games industry studios or start your own company.
We have high standards. We are looking for people who:
- Understand the roles that they are asking to study;
- Are engaged with the games industry from a developer’s viewpoint, not only as a player;
- Are already showing their determination by starting to learn in their own time.
When you first enter the programme, you will choose one of the study tracks. During the second year you can switch tracks to become a ‘general developer’ with mixed skills, or you can stay in your specialisation for the remaining projects.
New Study track: Film & VFX
As of September 2023, a new study track within the Creative Media and Game Technologies programme will start; focusing on Film & Visual Effects. Read more about this new track below.
In the first year you can opt for the following study tracks:
- 3D Visual Arts
3D Visual Arts delivers 3D modellers, animators, character artists and environment artists for the games and film industries. This study track teaches 3D modelling, texturing, rendering, drawing, animation and world building. 3D Visual Art is popular with students who have artistic skills and a passion for visual arts in a gaming context as well as a drive to understand the technical skills required to make assets that work smoothly in a game engine.
Overview of study years
- Year 1: Modelling, texturing, rendering, animation, art fundamentals (drawing skills), technical art
- Year 2: Characters, animation, environments, procedural modelling, technical art
- Year 3: Advanced visual arts workshops
- Year 4: Work placement, preparation for employment, graduation project
Programming delivers hardware and software engineers for the gaming industries, including console, PC, and mobile platforms. This study track teaches mathematics, C++, hardware technology, game programming, graphics programming, and mobile and social network technologies. Programming is popular with students who have technological skills and a passion for game development.
Overview of study years
- Year 1: Programming design patterns, games programming, and game mathematics
- Year 2: Gameplay, engine, graphic, further AI programming
- Year 3: Advanced programming workshops
- Year 4: Work placement, preparation for employment, graduation project.
- Design & Production
Design & Production delivers game designers, level designers, narrative designers, and producers for the gaming industries, including console, mobile, PC, and board games. This study track teaches you concept development, game design, game production, business management, interactive storytelling, and basic programming and computer graphics. Design & Production is very popular with students who have leadership and conceptual aspirations for the games industry and who have strong communication skills.
Overview of study years
- Year 1: Physical prototyping, team management, the essentials of gameplay design
- Year 2: Level design, puzzle design, narrative design, business management
- Year 3: Campaign, multiplayer, casual, and experimental design, entrepreneurship training
- Year 4: Work placement, preparation for employment, graduation project.
- Film & VFX
Do you want to create new environments for Disney’s the Mandalorian? Work on the next monster in Netflix’s hit show Stranger Things or be part of the creation of film and animation at one of the top studios in the world? All of this, and more, is possible with our new Film & Visual Effects study track at Buas.
- Our on-campus technological infrastructure will allow you to learn all relevant techniques for VFX production.
- You will work on real cinematic and film projects in our simulated Film Studio; you will be taught a range of fundamental to expert skills and apply these in real projects towards released films
- You will choose a role to turn you into the specialist you want to become; Previz artist, Creature TD, Matte painter, Lighting artist, just to name a few.
- You will create films using the latest tools, software and hardware, such as Unreal Engine, SideFX Houdini and our in-house XR stage facilities.
- You will explore the film technology of the future, just think of face capture, light and volume capture, photo- grammetry, motion tracking, animation, and rigging.
- You will get the opportunity to work on projects together with fellow students of the bachelor's programme Creative Business.
- You will learn from a group of international professionals with a lot of experience in the industry.
- In your fourth year, you can do a 40-week work placement at a company such as Framestore, Ubisoft or Ghost VFX.
- During your studies, you will develop your portfolio that you will finalise during your graduation year.
Questions about this study track?
Please send them to: AGMoperations@buas.nl
If you already have a vwo-diploma, a ‘Hochschulreifezeugnis’ (Abitur) or a comparable pre-education, Creative Media and Game Technologies may be able to offer you the opportunity of completing the programme in just three years.
All other international applications will be considered on a case-by-case basis to ensure that the standard of the diploma will be appropriate for the fast track.
List of appropriate educational qualifications
Three-year track: how does it work?
The selection procedure for the fast track is the same as that for the regular programme.
- In the first year, you will be required to complete your propaedeutic phase of the variant for which you have been selected (Visual Arts / Programming or Design & Production).
- The second year follows the same structure as the regular course.
- In the third year, a number of options are open to you. These include placements, individual projects, or taking part in group projects together with fellow students.
Should you be interested in the fast track and if you have questions that are related to the content and set-up of the study programme, please contact AGMapplication@buas.nl.
Through a four- to five-month exchange with one of our many global partner universities, you can have an international experience while maintaining your academic achievement level. We encourage you to go abroad since this will enhance your employability internationally after graduation. Other advantages are increasing your international network, learning other languages and increasing your understanding of cross-cultural differences (and, of course, also similarities). We can guarantee that your perspectives will shift to a global view!
At BUas you are trained to become an entrepreneurial professional. In all the professional bachelor’s programmes, you are given the opportunity to develop your entrepreneurial skills. You will be taught about entrepreneurship in courses specifically designed for this purpose. In your second year, you can take part in an Excellence Track in Entrepreneurship.
And in the fourth year you can opt for a BUas-wide in Entrepreneurship, or you can even graduate in your own business! Perhaps, by that time, you already have a profitable business or have plans to start one? BUas Startup Support can help you.
More information on how to start your own bussines.
Together with industry and alumni you will learn how to create the next big thing; either at one of the best game studios in the world, or by starting your own.
Level up - fast!
We offer several guilds and masterclasses to diversify and fast-track your knowledge in procedural content, deep learning, animation and much more!
Our games and awards
Being credited with many top games like Guerrilla’s Horizon series, our Games programme belongs to the top in the world.
It was love at first sight
During the Showcase Day I presented my game to the industry
One of the best experiences I had during my studies, was our annual Showcase Day – a day where we play all the games made by fellow students and can present them to the industry who visit.
My tips for students who still have to make a choice:
- Come to the Open Day or online Digital Discovery Day
- Follow Your Road to Buas
To meet the educational requirements to this degree programme, you need a havo or vwo diploma or an equivalent of these Dutch diplomas. You can also be admitted with an equivalent of level-4 mbo diploma.
- Check out the complete admission requirements and the possibilities if you do not meet the requirements
- Additional requirements have been set for the 3-year track.
Application and selection
If you meet the admission requirements, you are invited to apply for this programme. Admission is based on selection, each year 180 students are admitted. Please check out the application and selection procedure.
In the academic year 2023-2024 the statutory + tuition fee for this bachelor programme is €2,882. First-year's students pay €1,725. In addition to the tuition fee, you will need to take into account additional costs for participation in the introduction week and the purchase of study materials such as textbooks and excursions. Read more about study costs.
Virtual campus tour
We are proud of our campus. Have a virtual look and discover the Frontier building where you’ll be studying and what more the campus has to offer.
Around the globe
Experience a challenging work placement at, for instance, one of our top 5 partner companies: Ubisoft, Sony, Epic Games, Houdini or Guerrilla Games.
Freek is one of the very first Games alumni. What does he do now, and how does he look back on his student days?
After your bachelor
As a graduate you will be equipped to enter a variety of programmer, design and visual artist related careers. In addition to the regular positions within the (console-based) games industry there are opportunities in the field of film special effects (VFX), web-based games and mobile games development.