Games are part and parcel of our lives. They shape interesting new game cultures, such as in e-sports. The game industries bring about many innovations. Game technology can also be used for non-entertainment purposes such as for game-based learning, urban planning or medical systems.
MSP Challenge Simulation Platform
MSP Challenge Simulation Platform as a next generation Maritime Spatial Planning (MSP) support for the North Sea, Baltic Sea, Clyde Marine Region and beyond.
The project explored the role of video games in culture, the economy, and education through interviews, workshops, and webinars with 280 stakeholders.
Virtual Humans in the Brabant Economy (VIBE) works on the development of virtual people (Avatars), which are used for training in health care.