Due to the increase in media choice, selecting the ‘right’ medium is complex and important. This is all the more true when you consider that we often do not get more money or time to spend on media. That is why we study the added value and experience of new digital media compared to traditional media.
Can computers talk like humans? Look like humans? Behave like humans? Project Virtual Humans in the Brabant Economy (VIBE) focuses on developing and testing virtual humans to make this happen.
Virtual Reality Regional and Local News (VIRGiN) reveals types of local/regional stories and storytelling techniques that fit VR based on research and concepts created.
First Virtual Reality Museum for Migrant Women: creating engagement and innovative participatory design approaches through Virtual Reality Spaces.
TRACES aims to help the European museums on identifying, developing and sharing know-how, competences and skills required to develop and implement a digital strategy focused on audience development.
New digital technologies, such as Virtual Reality (VR), provide potential adjuvant treatment possibilities for AUD patients.
A unique testing ground where the creative sector and education work together to better understand the possibilities around volumetric video capturing.
Media ENriched Sport ExperienceS (MENSES) creates media enriched sport experiences by introducing innovative digital concepts that combine media entertainment and live sport content
Create and test a Virtual Reality emergency trainer that is able to optimise the abcde emergency training method for general practitioner students.