- 1. Experience Design Engineering
Facilitators: Dr. Frans Melissen & Bert Smit Msc.
In this workshop Professor Frans Melissen and Principal Lecturer Bert Smit will let the audience experience how an engineering perspective and engineering methods can be used to design experiences. They will show how such an approach could be a welcome addition to the existing toolbox for experience design.
- 2. Reframing: from (mental) roadblocks to creative opportunities
Facilitators: Carlijn Geluk & Lieke van Boxtel
How might we create a process that turns roadblocks into creative opportunities which show the road ahead? During our interactive workshop, you will learn how to identify the personal and professional challenges that hold you back from seeing innovative and empowering solutions.
- 3. Measuring emotions from body and brain
Facilitator: Dr. Ondrej Mitas
In this workshop, you’ll see how experiences affect the body and brain in ways that can be measured. Wearable experience measurement tools will be demonstrated, and showcases of existing applications to industry problems discussed.t
- 4. LEGO Serious Play: seriously?
Facilitator: Dr. Jelmer Weijschede
LSP is a powerful method to address complex problems. Based on thinking-with-your-hands, working with metaphors and physical representations, this method turns out to effectively address strategic issues such as concept development, decision making and group dynamics.
- 5. Design technology for emotion: the case of Augmented Reality
Facilitators: Dr. Tim Hilken (Assistant Professor Maastricht University), Prof. Dr. Dominik Mahr (Professor Maastricht University) & Dr. Danny Han (Buas)
Firms increasingly seek to design a compelling customer experience (e.g., for online or in-store shopping). The CX is driven by both rational evaluations and emotional responses, where the latter are often triggered by how customers perceive their shopping environment. Our workshop centers on negative emotions such as lack of control, information uncertainty or usability frustration. We then demonstrate how (re-) designing the CX with Augmented Reality technology can help to overcome negative emotions.
- 6. The Adventurous Design Mindset
Facilitators: Wesley Put-Van den Beemt & Brigitte Ars
Adventure and Design Thinking have a lot in common. One thing is for sure: any endeavour starts with mindset. Having an adventurous mindset stimulates creative thinking and reinforces a positive mindset. This workshop not only draws resemblance between Design Thinking and an adventurous mindset. It also challenges you to look at your own mindset and see how you can personally grow.
- 7. Speculative Design
Facilitators: Josephine Lappia-van Es, Marcelo Simão de Vasconcellos & Flávia Garcia de Carvalho
We live in a society constantly seeking to improve productivity. We use many devices, methods, and apps to be more active and productive. Day-to-day, we employ life-hacks to give maximum value to our time and effort. However, such a constant focus on efficiency can lead to exhaustion, unhappiness and even burnout, decreasing not only our joy in work but the capacity to truly evolve our skills. This is particularly severe in a field so dependant on creativity as the Design.
This workshop, based on the concepts of Speculative Design, science fiction, and games, tries to distance itself from this over-productivity trend, proposing a creative stance based on playful experimentation and oriented imagination, aiming to provide new perspectives about the role of design in contemporary society and foster wider creative freedom.
It will conclude with a game section of The Thing From The Future Game created by Situation Lab, as a way to exercise the proposed ideas.
The Thing From The Future Game
The Thing From The Future, by Situation Lab, is an award-winning imagination game that challenges players to collaboratively and competitively describe objects from a range of alternative futures. The Situation Lab designs immersive and generative situations for the public good, for clients, and for kicks. Started in 2013 by Stuart Candy and Jeff Watson, the Lab’s work lives where narrative, space, and play come together to shape the real world.
- 8. Sustainable tourism planning through play alternatively SCITHOS game
Facilitators: Jessika Weber-Sabil & Thomas Buijtenweg
The Smart City Hospitality (SCITHOS) project addresses current issues in tourism planning by supporting cities to make the transition towards environmentally and socially responsible tourism. The game aims to bring policymakers and stakeholders together, to deeply reflect on appropriate contex-specfic intervention strategies for sustainable urban tourism development. By translating ‘real life’ situations into gaming elements and role-playing in order to facilitate perpsective taking and social learning. We invite the interested audience to engage in a playful workshop and learn more about the connection of design thinking and gaming.
- 9. CycleSPEX: Cycle and Spatial Context Experience Simulator
Facilitator: Nick van Apeldoorn
This demonstration shows how VR can be applied to evaluate people's experience of design scenario's for physical interventions in the built environment.
- 10. Hammer Time!
Facilitators: Frank Ouwens & participants Master in Imagineering: Laura Galvis Bonilla, Yi-Chia Chan, Dries van den Enden, Aniek Elliott & Bas van der Schriek
A Collective Creation Workshop using literally a hammer to visualize the connected network of all participants of the Design Thinking Summit.
- 11. AR/VR demonstrations
Facilitators: Alan Jack & Carlos Santos
2 VR projects - "The Dive", an underwater simulation. and "3D Ocean View", a VR simulation program - and one AR project, "The Dancer Awakens", a Hololens-based performance.
- 12. The BOX
Facilitators: Dr. Pasi Tuominen (Haaga Helia University of Applied Sciences, Helsinki)
The BOX is a research and demonstration project, initiated by Haaga Helia University of Applied Sciences, that investigates the manipulation of the senses in relation to hospitality and tourism experiences.
- 13. Showcase of Design Thinking Publications
Facilitator: Laurent Testers, BUas Library
A showcase of a wide array of publications that relate to developments in Design Thinking, including the new publication ‘Advanced Imagineering: Designing Innovation as Collective Creation’.
- 14. Confession Booth
All participants are invited to record their ideas, complaints, suggestions and emotions to the camera in the safe environment of the classic Confession Booth.