On the one hand, games are a genuinely novel expressive and artistic/entertainment medium; on the other hand, gaming is also a testbed for some of the most ground-breaking innovations of the last few years, such as virtual reality, augmented reality, and artificial intelligence.
In light of this relevance and in line with recent discussions on the role of Responsible Research and Innovation in the European context, the Gaming Horizons project sought to open up new areas of public value for the games industry as a whole, beyond sectorial distinctions between ‘leisure’ and ‘serious’ games. In research and public policy, this distinction is clearly visible, and it was part of the mandate of our project to evaluate whether this was useful and whether it aligned with the overall goals of EU funding. The results of the project, summarised in the booklet A Manifesto for European Video Games, found that there are significant areas of potential progress that could be made in the area of European policy, institutional policy, and social awareness.
For more on this project and to read the academic results, please visit Gaming Horizons.
The 14-month research project 'Gaming Horizons' was funded by the European Commission through the Horizon 2020 research and innovation programme.