        ![Een docent en drie studenten bekijken een project op een ezel](https://www.buas.nl/sites/default/files/styles/header_slider_wide_desktop/public/2024-08/Game-Technology-4000x1250.jpg?h=202e64c8&itok=9IwO3CyQ) # Master Game Technology

Master

1 year

Full-time

English

Start 1 September 2026

 

 

 

 

 - [Apply to BUas](https://www.buas.nl/en/programmes/master-game-technology/application-procedure)
 
 

 

 




 

 

 

 **Are you already working in the games industry, for example as a game artist, designer or developer, and would you like to delve deeper into the world of game technology? Then our one-year master's programme in Game Technology is exactly what you are looking for. In this master's programme, you will dive deep into a subject of your choice. You will work on your own research project that contributes to the future of digital game technology. Your ideas take centre stage.**

Before you start, you will write a project proposal outlining your research question and approach. Of course, you will not do this alone. You will receive support through a clear template and guidance from an experienced mentor who will help you shape your idea into a solid, relevant and feasible research project.

    ![Verzameling logo's van toonaangevende internationale game bedrijven](https://www.buas.nl/sites/default/files/styles/free_groot_wysiwyg/public/2026-04/Games_logo%27s%20website.png?itok=OVvKr3FQ) 

 

 

1. #### No. 3 Worldwide
    
    Gameducation
2. #### The Rookies
    
    2023, 2022
 





 

 

   Story: Master Game Technology 

   

 

### BUas Stories

Swipe, click and explore this programme.

 

 

 [](https://stories.buas.nl/zK9On37?embed=1) 



  

 

 ## Come and meet us

Walking around on campus is the best way to truly experience BUas. Sign up for one of the upcoming events or activities.

 

 

 

 

 [ 

##  Campus Tour 

  Plan your visit  

 

 

 ](https://www.buas.nl/en/international-students/meet-us/campus-tour)

 

 [See all events ](https://www.buas.nl/en/international-students/meet-us) 

 

 

 ## What is de master Game Technology? 

 

        ![Studenten delen werk op portfolio dag](https://www.buas.nl/sites/default/files/styles/header_slider_default/public/2024-08/2024_Portfolio_day_games_PVR-32.jpg?h=137ce18e&itok=z2vWQMHL) ### Industry collaboration

The programme aligns well with the bachelor’s Games degree of BUas and has been developed in collaboration with industry experts.



 

 



 

        ![Een docent staat bij werkende studenten op een laptop](https://www.buas.nl/sites/default/files/styles/header_slider_default/public/2024-08/2022_008_Domain_Shoot_Games_PVR-4.jpg?h=22ace9e3&itok=ZdBJWRjq) ### International

International team of experienced game developers as lecturers



 

 



 

        ![Een docent bekijkt studentenwerk op Industry Day ](https://www.buas.nl/sites/default/files/styles/header_slider_default/public/2024-08/2023%20-%20Industry%20Showcase%20Day%20-%20MDM-6.jpg?h=b4655082&itok=7hOupqAX) ###  Intensive and individual 

A year of intensive research, independently led and individually coached



 

 



 

        ![Games studenten laten hun portfolio zien aan mensen uit het bedrijfsleven](https://www.buas.nl/sites/default/files/styles/header_slider_default/public/2025-06/Games%20slider%204.jpg?h=b7aaf9ef&itok=rQGqpdHl) ### BUas &amp; Howest cooperation

Cross-border creative expertise and real-world industry opportunities



 

 



 

 

 

  [        ![Screenshot uit quiz](https://www.buas.nl/sites/default/files/styles/max_650x650/public/2026-02/Masters%20Game%20Technology_Quiz%20Interactives_900x1200pixels_DEF_ENG.png?h=309e12e8&itok=VPzxAsvp) ](https://stories.buas.nl/9iQLTw8?embed=1) 

## Do you want to contribute to the future of digital game technology?

Discover if the master Game Technology is right for you with our quiz.

- It only takes 3 minutes
- Your result in seconds
- Learn more about rhe world of Game Technology

 [Start the quiz ](https://stories.buas.nl/9iQLTw8?embed=1) 

 

 

 

 ##  Study overview 



- [Course content](#tab-course-content)
- [Specialisations](#tab-specialisations)
- [Teaching method](#tab-teaching-method)
- [Study load and coaching](#tab-study-load-and-coaching)
- [Entrepreneurship](#tab-entrepreneurship)
 
 

Master's-level graduates with specialist skills in researching and solving current issues related to the content, creation and culture of video games are in demand in the industry. Do you fancy studying scientific literature, looking for ways to develop practical applications? As it happens, the existing gap between scientific theories and relevant applications offers plenty of opportunities to do so.

This Master in Game Technology is a great opportunity for anyone who wants to gain the very sought-after research skills that the industry is focusing on more and more, while becoming an expert in their chosen field, whether that be art, design, or programming.

**Focus**The Master Game Technology focuses on facilitating your growth in research and development with support from industry partners and expert lecturers from the game industry. Training in research methods allows you to develop deep insights into your chosen area of game development.

**Craftsmanship**Staff of the Master Game Technology consists of industry veterans, trained at master’s or PhD level. This ensures a practical focus, realistic assignments, a large international industry network, and knowledge that is directly applicable to modern game development, along with supervisors that understand academic rigour.

**Research areas**You can enter the programme with your own research proposal that describes the research area you want to work in and as well your current skills and experience in that field. Research areas our programme shows strong expertise in include: procedural content generation, deep learning, animation, graphics, rendering, development and production pipelines, enhanced board games, player experience and data.

**Examples of papers**Sometimes it can be difficult to visualise how you can do research in your sector. Is research in Art even possible? What kind of data could a Design &amp; Production paper yield? What are some interesting developments in the Programming-related fields?

Here you will find some examples of papers written in the Master Game Technology, divided into our three disciplines.

**Visual Arts**

- Polman, H. - [Enhancing the Player Experience Using Real-Time Biometric Data to Adapt a Mood in a Virtual Reality Game Environment](https://www.researchgate.net/publication/352487719_Enhancing_the_Player_Experience_Using_Real-Time_Biometric_Data_to_Adapt_a_Mood_in_a_Virtual_Reality_Game_Environment_Helena_PolmanHabekott%C3%A9,)
- Habekotté, J. - [Framing the Value of Concept Art An insight into the applicability and development of concept art in the game industry ](https://www.researchgate.net/publication/335160773_Framing_the_Value_of_Concept_Art_An_insight_into_the_applicability_and_development_of_concept_art_in_the_game_industry)

**Design and Production**

- Pastoors, J. - [The Opposite of Love How parasocial interaction with NPCs can be enhanced through intergroup competition](https://www.researchgate.net/publication/342134174_The_Opposite_of_Love_How_parasocial_interaction_with_NPCs_can_be_enhanced_through_intergroup_competition)

**Programming**

- Matthieu Delaere - [Caching Shading Information in World Space using Implicit Progressive Low Discrepancy Point Sets](https://www.researchgate.net/publication/353712980_Caching_Shading_Information_in_World_Space_using_Implicit_Progressive_Low_Discrepancy_Point_Sets)
- Luca Quartesan - [Neural Bidirectional Texture Function Compression and Rendering](https://traverse-research.github.io/NeuBTF/assets/neubtf22.pdf)

The programme is structured in four blocks, each consisting of ten weeks. At the end of every block you present your work and progress is evaluated. The work involves both a research thesis and the practical development of artefacts which allow you to gather data and prove the application of your research.

**Block A: Concept (15 ECTS credits)**  
During this first block you will be finetuning your topic of choice and phrasing your research question. You will also learn how to tackle your thesis and do your literature review so you know exactly what has been written on your topic.

**Block B: Pre-production (15 ECTS credits)**  
During the second block you will be describing and planning your research and doing your first tests to check your process.

**Block C: Production (15 ECTS credits)**  
In this block you will conduct your research, collect your data, and interpret it. Your thesis is coming together, and you can see how your initial research question can be answered.

**Block D: Release (15 ECTS credits)**  
Finally, it is time to put in the finishing touches on your work and share your knowledge with the world by publishing your paper.

**Year long graduation**You will have a whole year to work on a specific topic based on your own proposal. Of course, we will assist you in finding a research question that allows you to explore that topic in depth, and all of your assessments are related to that research and work delivered.

**Research and development**We offer courses on a variety of fundamental research and development topics. You attend courses covering general research methodologies, game-related research, and also presentation skills and thesis writing. The curriculum has set sessions for critique, discussions and debates in which students present their project progress and examine each other’s decisions and approaches.

**Industry involvement**We put a strong focus on collaborating with the industry. The industry is involved with reviewing your intake assignment, which can lead to the assignment of an industry supervisor. During the year, the industry is invited to presentations and poster sessions creating valuable moments for feedback.

  
[To video presentation](https://buas.webinargeek.com/on-demand-webinar-master-game-technology)



 

 



Would you like to learn more about one of our current applied research projects? You can! The master's programme in Game Technology offers support to students who wish to specialise in the following subjects:

**Advanced Graphics Programming with Jacco Bikker**   
Applied Science approach to real-time, photo-realistic rendering for movies and games, enabling students to access state-of-the-art academic material and to apply theory in the field using state-of-the-art engineering skills.

**Current Applied Research with Igor Mayer**   
Serious Games for Learning and Change: Dive into the design and evaluation of a serious game on a specific topic, such as broad prosperity, poverty, team interactions, and more.

**Virtual Humans – Real Emotions**   
Technical studies, design studies, and user interaction studies of highly realistic Virtual Humans, for instance, in the context of studying Emotions, Charismatic Leadership, Therapy, etc.

**Digital Twins (for the Ocean)**   
Technical development, design studies, and user interaction studies of 3D immersive realities, VR, and AR for Ocean Digital Twinning.



 

 



We want you to take ownership and responsibility of your own learning. We strongly promote innovation, possibly in new or unfamiliar environments. During the Master Game Technology, you will work on your thesis and attend various workshops. The focus is on improving your writing and research skills. To support your thesis, you can, for example, create a test environment, but you must already have the skills for this.

You take control over and responsibility for your own learning. We encourage innovation, possibly in new or unfamiliar environments, and often with a concrete product or a series of prototypes and a proof of concept in mind.

You will be assigned an individual tutor with ties to your research area. Need further support? Our researchers and specialists in every conceivable relevant area of game development are at your service!

**Guest lectures**  
Throughout the programme, you will attend guest lectures by various experts who will tell you all about existing and future research practices in game studios and academia. This ensures exposure to up-to-date knowledge. It also gives you the chance to build your professional network even before you enter the industry yourself.

You also have the opportunity to take part in teaching bachelor’s courses, sharing your knowledge with our bachelor’s students. A great advantage is that you can often find enthusiastic participants for your own research among these students.



 

 



The Master Game Technology is a one-year, full-time programme. The total study load is 60 ECTS credits. To give you an idea: 1 ECTS credit equals 28 study hours. For this course it is expected you will be putting in 40 hours of work each week.

We offer you a small-scale study environment as the number of students involved in the master's programme is limited. For questions on the content of the programme, lecturers can be easily reached. In addition, the master's coordinator is available to help with day-to-day issues. If you wish to discuss personal problems that may be affecting your life as a student, you can contact the student counsellor.

A typical weekBelow, you will find an example of a typical week. Keep in mind that this schedule may vary each week, and this example serves as an indication.

**Monday – Tuesday – Wednesday**    
Working in the Master Game Technology Lab on your project and meeting supervisors for one-to-one feedback.

**Thursday**   
Full day of classes covering research topics and development insights.

**Friday**   
Joining several of the workshops focused on your professional specialisation topic.

**Student well-being**  
BUas encourages and helps you to make the most of yourself, whatever your circumstances. Maybe you have a chronic illness, are a family carer, a competitive athlete, or juggle your studies with running your own business? Our study coaches, student counsellors and student psychologists are here to help. Do you need extra support or advice? Or extra facilities? Then take a look [at the options here](https://www.buas.nl/en/international-students/study-at-buas).



 

 



At BUas, you develop your entrepreneurial skills in all programmes. You can also join BUas Startup Support (BUSS), where you attend networking meetings and receive guidance from a startup coach.

Would you like to graduate with your own company? You can do that at any academy, although a selection procedure may apply. Whether you are already generating revenue or just have an initial idea, BUas Startup Support will help you.

Read more about [starting your own business](https://www.buas.nl/en/international-students/study-at-buas/entrepreneurship).



 

 



 

 

 

 

 ## What makes this study programme unique

 

 

    ![Logo van BUas Games](https://www.buas.nl/sites/default/files/styles/medium/public/2024-12/BUas%20icon%20op%20Oranje%20vierkant_Games.png?h=d27d320c&itok=Nrhj0nI0) 

 



 

              ![Studentenwerk van de BUas Games opleiding](https://www.buas.nl/sites/default/files/styles/19_7_card_xl/public/2024-09/Highlight_1_master_game_technology.jpeg?h=573fabe7&itok=NrQ01w7T) ### Exploring game technology innovations

Femke Schaars focused her research on grooming and fur simulation. She formulated the research question: 'Which factors are most influential according to industry experts in the creation and simulation of pre-rendered fur on an animated character?' Femke created a 3D model of her own dog and explored how to make its fur appear believable.



 [Learn more ](https://games.buas.nl/master-game-technology-alumni-spotlight-femke-schaars) 

 

 



 

              ![Een strand met verschillende spellen ](https://www.buas.nl/sites/default/files/styles/19_7_card_xl/public/2021-07/Banner%20Serious%20Games.png?h=c743d12b&itok=CeN75HkK) ### Graphics Programming and Serious Games

In addition to other focus areas, the Master Game Technology programme supports students who wish to specialise in Graphics Programming and Serious Games, guided by senior lecturer Jacco Bikker and professor Igor Mayer.



 

 



 

              ![Studenten maken een video op een filmset](https://www.buas.nl/sites/default/files/styles/19_7_card_xl/public/2024-09/Highlight_3_master_game_technology.jpeg.jpg?h=f2fcf546&itok=irAbW0fL) ### XR Stage

Our XR stage is equipped with state-of-the-art technology, featuring an 8m x 3.5m LED wall and ceiling, an advanced motion tracking system, and real-time rendering powered by Unreal Engine 5. It also includes interactive virtual sets, virtual cameras, XR headsets, and immersive audio integration, providing a cutting-edge environment for innovative projects and research.



 

 



 

 

 

 ## Admission &amp; application

 

    [What are the admission requirements? ](#accordion-what-are-the-admission-requirements-)  You are eligible if you hold a **bachelor’s degree** (or equivalent) in any relevant game development area, for example IT, programming, art, animation, design, and production.

Pre-existing knowledge in the field you wish to explore is required. If you wish to make something to substantiate your research, for example a test scene with different mood settings, you will already need to possess the skills required to make that test scene.

[Information about admission requirements](https://www.buas.nl/en/programmes/master-game-technology/admission-requirements)



    [What does this study programme cost? ](#accordion-what-does-this-study-programme-cost-)  For academic year 2026-2027 the statutory tuition fee for master's programmes is €2,694. In addition, you should take extra costs for software, excursions, etc. into account.

[Information about study costs](https://www.buas.nl/en/programmes/master-game-technology/study-costs)



    [How does the selection process work?](#accordion-how-does-the-selection-process-work)  We select a maximum of 28 students, which is why we have a selection process. First of all, you need to apply. You will find full instructions for the assignment in My Online Application. The assignment consists of a portfolio task and an interview.

[Information about the selection process ](https://www.buas.nl/en/programmes/master-game-technology/application-procedure#Step3Assignment)



    [How can I apply?](#accordion-how-can-i-apply)  If you meet the [admission requirements](https://www.buas.nl/en/programmes/master-game-technology/admission-requirements), you can apply for this study programme. Application is open until **15 August**, but we strongly recommend applying before **1 July** to avoid delays due to the summer holidays. This is a selection programme, meaning that only a limited number of students, distributed across the three disciplines, are admitted each academic year.

[More information about applying](https://www.buas.nl/en/programmes/master-game-technology/application-procedure)



   

 

 

 

 

 ## What others say about Game Technology

 

 [games.buas.nl ](https://games.buas.nl/) 

 

            ![Portretfoto van Leon van den Berg](https://www.buas.nl/sites/default/files/styles/card_testimonial_avatar/public/2025-06/Leon%20van%20den%20Berg.jpg?h=06bb71da&itok=NiAIddEj) 

### I was given a lot of freedom in what I wanted to research

 ’I chose this master's programme to contribute to the field through academic research. I specifically opted for BUas because … Read more the lecturers are industry professionals and the programme ranks among the top 3 in the world. I was given a lot of freedom in what I wanted to research, and my supervisors were assigned to me based on their expertise in the field I am researching. This has greatly helped me improve the quality of my research and learn at a fast pace.' 

 Leon

 Graduate

 

 



 

            ![Portretfoto van Jitskte](https://www.buas.nl/sites/default/files/styles/card_testimonial_avatar/public/Jitskte-witrand.png?h=b6f90e9a&itok=bM5JA1Ad) 

### A great foundation for any job!

 I found that the master’s programme changes your perspective on the game industry and hones your skills as well as your critical thinking.&amp;… Read more nbsp; Aside from gaining academic credits that look good on your portfolio, the skills you develop will allow you to produce reliable research and critically assess the work of others, as well as your own. Even if you are not planning to pursue a career in research, what you learn during the master’s will be a great foundation for any job in the industry. 

 Jits

 Graduate | Indie Game Developer at SkogsArt Studio

 

 



 

            ![Portretfoto van Linda Effinger ](https://www.buas.nl/sites/default/files/styles/card_testimonial_avatar/public/Linda-Effinger_MGT.jpg?h=038a9462&itok=TRMN6cqa) 

### I learn a lot from my students

 The practical experiences I impart to students are my experiences with both creative and academic writing, as well as the many techniques I used … Read more to help myself and my neurodivergent friends to tackle this research-heavy programme. On the other hand, students bring their personal interests and passions to the course by choosing their own project, so I get to learn a lot about up to 28 different topics per year. 

 Linda Effiner

 Lecturer Narrative Innovation

 

 



 

 

[Read more about experiences from students and alumni](https://games.buas.nl/ "More experiences from students and alumni")

 

 

         ![](https://www.buas.nl/sites/default/files/styles/max_650x650/public/2022-10/games%20Y4_Femke%20Schaars%205.jpg?h=d1cb525d&itok=ycRKGkI0)  

### What can you do after your studies?

The Master Game Technology prepares you for future positions such as a specialist in art, programming or design. These positions are no entry-level jobs. A couple of years of work experience within the game industry is essential. With the Master Game Technology, in which you acquire solid academic and applied knowledge, you can achieve these positions faster.

After graduation you are entitled to the degree of Master of Science.

 

 

 

    

### Discover the campus

Would you like to see our campus? Have a virtual look and discover the building where you’ll be studying and what more the campus has to offer.



 [ Have a look at the video ](https://stories.buas.nl/jEr1K9U) 

 

 



 

              ![](https://www.buas.nl/sites/default/files/styles/19_7_card_xl/public/2022-10/games%20promoart_progress4-rain.JPG?h=0e1981b2&itok=MTgjtz1H) ## Get inspired!

Read more about projects, research and insights in the games industry.



 [ To games.buas.nl ](https://games.buas.nl/?utm_source=buas&utm_medium=referral&utm_campaign=outbound_link_buas) 

 

 



 

              ![Twee studenten kijken samen op een laptop](https://www.buas.nl/sites/default/files/styles/19_7_card_xl/public/2024-07/2022%20-%20Cover%20Masters%20-%20PVR%20-website.jpg?h=671a8648&itok=xkF2v8a2) ### Help with choosing your study programme

Do you want to continue after your bachelor's or further develop your professional skills and are you looking for a master's? Discover, compare and choose your master's programme at BUas.



 [ Discover our master's programmes ](https://www.buas.nl/en/study-in-the-netherlands/masters) 

 

 



 

 

 

 ## Also see

- [Year schedule](https://www.buas.nl/en/year-schedule)
- [Why study at BUas? ](https://www.buas.nl/en/international-students/study-at-buas)
- [Educational vision](https://www.buas.nl/en/why-buas/educational-vision)
- [Location](https://www.buas.nl/en/about-us/campus/frontier-building)
- [National and international rankings](https://www.buas.nl/en/node/7473)
- [Download our brochure](https://www.buas.nl/en/international-students/meet-us/download-or-order-brochure)
 
 [More info? Assistance in choosing a study programme ](https://www.buas.nl/en/international-students) 

 

  
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